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11 Year Old Scout Calendar 2005

11 Year Old Scout Calendar 2005

January        Citizenship
5      Skill: Flag, history, care and folding
         Patrol Mtg: Introduce State Capital Trip (or substitute local county bldg)
         Game:
         Refreshments:
12     Skill: Flag ceremony, inside (like at a court of honor)
         Patrol Mtg: Plan trip to capital building (find it on map, when to meet, food?)
         Game:
         Refreshments:
19     Skill: Flag ceremony indoor review
         Patrol Mtg: Teacher Visit - discuss rights as US citizen (1st Class 5)
         Game:
         Refreshments:
26     Skill: Flag ceremony outside, raise flag on pole (Tenderfoot 6)
         Patrol Mtg: final arrangements for State Capital visit
         Game:
         Refreshments:
29     SATURDAY – State Capital and Historical Museum Visit

February       Knots and Lashings
2      Skill: Basic knots: square Knot, bowline, whip and fuse rope ends
         Patrol: Discuss potential pioneering projects
         Game: Tie bowline around waist, then get lifted off the ground.
         Refreshments:
         (Scout 6, Tenderfoot 4a, 1
st Class 8)
9      Skill: Basic knots: taut line, two half-hitches, clove hitch, timber hitch
         Patrol: Select a pioneering project
         Game: Build ladder to reach a prize (hung from b-ball hoop)
         Refreshments:
         (Tenderfoot 4b, 1
st Class 7b)
16     Skill: Basic lashings: square, shear, diagonal lashings - when used?
         Patrol: Decide on a list of what's needed for pioneering project
         Game: Build a flagpole, raise a flag - 1
st team to do it wins
                   Or an alternative game is to lash a really long pole and
                   retrieve a bucket from across a "stream"
         Refreshments:
         (1
st Class 7a, 7b, 7c)
23     Skill: Review lashings and knots
         Patrol: Plan weekend lashing event.
         Game: Chariot races (build square frame, drag people around)
         Refreshments:
         (Review and pass off any remaining knots and lashings)
26     SATURDAY - Tower or Bridge Building!

March            Hiking Skills
2        Skill: discuss the rules of safe hiking (Tenderfoot 5)
         Patrol: introduce hike outing
         Game: physical fitness testing (Tenderfoot 10a)
         Refreshments:
9        Skill: shoes, boots, and foot care
         Patrol: discuss pros/cons of various locations, choose hike location
         Game: Physical fitness practice
         Refreshments:
16     Skill: planning a hike (Tenderfoot 5)
                   Or alternative - do a patrol "dangers of using drugs" program (2
nd Class 8)
         Patrol: plan the hike, write the plan
         Game: Physical fitness practice
         Refreshments:
23     Skill: discuss water and dehydration
         Patrol: assignments for hike, food?
         Game: 40 minute hike on streets near church
         Refreshments: eat on hike
26     SATURDAY – 10 mile hike (2
nd Class 1b)
30     Funky Olympics! Fitness testing 30 days after 1
st week (Tenderfoot 10b)

April              Knife and Ax Skills
6      Skill: Safety with knives and axes
         Patrol: Introduce monthly activity plan
         Game:
         Refreshments:
         (2
nd Class 2c - part)
13     Skill: Knife types, sharpening, and proper use.
         Patrol: Decide on menu and schedule for camp.
         Game:
         Refreshments:
         (2
nd Class 2c - part)
20     Skill: Ax types, sharpening, and proper use.
         Patrol: Make equipment assignments for camp.
         Game:
         Refreshments:
         (2
nd Class 2c - part)
27     Skill: Preparing (and storing) firewood.
         Patrol: Finalize food, equipment, and skit assignments for camp.
         Game:
         Refreshments:
29-30 Overnight Camp - Work on camping and cooking requirements for Tenderfoot (1, 2, 3),  2nd
        
Class (2a, b, c, d, e, f, g) and 1st Class (4a, b, c, d, e). You can't do them all on one camp
         (for example, you can't be the patrol cook (1st Class 4c) and also be the assistant (Tenderfoot
         3), but you can do more on a camp than during the weeknight activities.

May                Fire Building, Using Stoves
4      Skill: tinder, kindling, fuel - how to prepare
         Patrol: Introduce camping outing
         Game: Cooking dinner over a fire or charcoal
         Refreshments:
         (2
nd Class 2d - follow knife and ax safety)
11     Skill: fire lighting methods
         Patrol: Camping menu options
         Game: Cooking breakfast over a fire or charcoal
         Refreshments:
         (2
nd Class 2f - part)
13-14 Fathers and Sons Camp
18     Skill: lighting a light weight stove
         Patrol: Camping menu practice
         Game: Cooking lunch using a stove
         Refreshments:
         (2
nd Class 2f - part)
25     Skill: lighting fires (parking lot or nearby park)
         Patrol: Camping menu practice
         Game: Cooking dessert over a fire or charcoal
         Refreshments:

June             Cooking and Menus
1      Skill: Balanced diet, food safety (1st Class 4a and 4d - part)
         Patrol: Major food feast - scouts do the cooking!
         Game: Cook several (3) different breakfasts - use charcoal or stove
         Refreshments: included above
8      Skill: Planning a menu, planning pots/pan/utensil needs (1
st Class 4c)
         Patrol: Choose the breakfast
         Game: Cook several (3) different lunches - use charcoal or stove
         Refreshments: included above
15     Skill: Buying food (may want to visit a store) (1
st Class 4b)
         Patrol: Choose the best lunch from last week
         Game: Cook several (3) different dinners - use charcoal or stove
         Refreshments: included above

22     Skill: Trash disposal, ettiquette (saying grace), how to delegate
         Patrol: Choose the best dinner from last week
         Game: Cook several (3) different desserts - use charcoal or stove
         Refreshments: included above
24-25 Overnight Camp - where you eat the menu that you have spent the month planning.  Work on
         camping and cooking requirements for Tenderfoot (1, 2, 3),  2nd Class (2a, b, c, d, e, f, g) and
         1st Class (4a, b, c, d, e). You can't do them all on one camp (for example, you can't be the
         patrol cook (1st Class 4c) and also be the assistant (Tenderfoot 3), but you can do more on a
         camp than during the weeknight activities.  Also you can easily do the nature requirements
         when out on a camp (Tenderfoot 11, 2nd class 5, 1st Class 5 and 6) if you are prepared in  
         advance.
29     Fancy dishes. The leaders cook for the boys!

July               Swimming
6      Skill: Safe Swim Defense/Safety Afloat Training, buddy system
         Patrol: introduce family pool party
         Game:
         Refreshments:
         (Tenderfoot 9, 2
nd Class 7a, 1st Class 9a)
13     Skill: review requirements
         Patrol: plan for upcoming outing, food?
         Game: reach, throw, go - do it on land (use a mechanics creeper)
         Refreshments:
         (2
nd Class 7c - practice)
20     Skill: teach/pass off requirements at pool
         Game: water dog sled race (pull boy on raft down pool)
         Refreshments:
         (2
nd Class 7b, 7c, 1st Class 9b, 9c)
27     Skill:teach/pass of requirements at pool
         Game: water polo
         Refreshments:
         (2
nd Class 7b, 7c, 1st Class 9b, 9c)
TBD Monthly Activity: Family pool party - boys demonstrate their skills, have a picnic!

August         First Aid
3      Skill: Heimlich and when it is used, choking (Tenderfoot 12a)
         Patrol: Introduce hike/bike
         Game: Stretcher game
         Refreshments:
10     Skill: Hurry cases of first aid (2nd Class 6a), practice
         Patrol: Plan hike, plan how to make 1st aid kits
         Game: stretcher - make and carry
         Refreshments:
17     Skill: Make 1st aid kits, review why each item is needed
         Patrol: Plan route for hike, look at the map
         Game: 1st aid trivia contest
         Refreshments:
24     Skill: Show how to carry injured people (1st Class 8c)
         Patrol: Finish planning for hike, food? Clothing?
         Game: Practice carrying people
         Refreshments
31     Court of Honor

September  Camping Skills
7      Skill: Sleeping bags and sleeping pads
         Patrol: Introduce camping trip
         Game:
         Refreshments:
14     Skill: Types of tents, setting up tents, choosing a campsite
         Patrol: Begin planning menu, assign tasks
         Game:
         Refreshments:
21     Skill: What kinds of clothes to wear (the layered look)
         Patrol: Finalize menu, assign prices lists
         Game:
         Refreshments:
28     Skill: Packing it all - what to bring, how to bring it, backpacks, etc.
         Patrol: Finalize camp arrangements, pass out permission slips
         Game:
         Refreshments:
30-1   Overnight Camp - Work on camping and cooking requirements for Tenderfoot (1, 2, 3), 2nd
         Class (2a, b, c, d, e, f, g) and 1st Class (4a, b, c, d, e). You can't do them all on one camp
         (for example, you can't be the patrol cook (1st Class 4c) and also be the assistant (Tenderfoot
         3), but you can do more on a camp than during the weeknight activities. Also you can easily
         do the nature requirements when out on a camp (Tenderfoot 11, 2nd class 5, 1st Class 5 and
         6) if you are prepared in advance.

October        Orienteering, Maps, Height/Width
5      Skill: Parts of compass, how it works, how to use it
         Patrol: Introduce upcoming orienteering hike
         Game:
         Refreshments:
         (2
nd Class 1a - part)
12     Skill: Intro to Maps, Orienting a map, Map symbols
         Patrol: Preliminary arrangements for orienteering hike
         Game: short orienteering course (inside?)
         Refreshments:
         (2
nd Class 1a - part
19     Skill: Measuring the height of objects
         Patrol: Orienteering hike, discuss clothing needs
         Game: height of steeple, trees, and other things nearby (competition)
         Refreshments:

26     Skill: Review of compass, map, height
         Patrol: orienteering hike, food needs, clothing review
         Game:
         Refreshments:
29     Orienteering Hike at least 1 mile long (1st Class 2) - including measurement (estimate) of the
         height of various trees, utility poles, and buildings.  Another potential activity (2nd Class 1b) is
         to take a 5-mile hike (or 10-mile bike ride) using a compass and map.

November   First Aid
2      Skill: First aid for cuts, blisters, etc (Tenderboot 12b)
         Patrol: Introduce ambulance tour
         Game: practice putting on bandages, cutting donuts for blisters (timed)
         Refreshments:
9      Skill: Demonstrate bandages (1
st class 8b)
         Patrol: Plan trip parameters (when, where, who)
         Game: practice bandages - time trials
         Refreshments:
16     Skill: 5 Common signs of a heart attack and CPR (1st Class 8d)
         Patrol: Assemble list of questions to ask paramedics
         Game: Guest speaker - someone who has had a heart attack
         Refreshments:
23     No scout meeting (Thanksgiving)
26     SATURDAY Visit a firestation/ambulance/life flight. Or visit a clinic/doctors office.
30     Skill: Demonstrate first aid for object in eye, etc (2nd Class 6c)
         Patrol: Finalize Ambulance trip
         Game: Pull 1st aid situations from "hat" and respond appropriately
         Refreshments:

December   Service in Scouting
7      Skill: Scout Oath and Law Review
         Patrol: Introduction of service activity
         Game:
         Refreshments:
14     Skill:
         Patrol: Decide on types of fruit, types of baskets?
         Game:
         Refreshments:
21     Skill: Identifying those in need, Bishop visit to identify recipients
         Patrol: find homes on map, draw Christmas cards
         Game:
         Refreshments:
23     FRIDAY EVENING ACTIVITY
         Skill: Practice singing Christmas carols
         Patrol: Assemble baskets
         Game: Deliver baskets (2nd Class 4)
         Refreshments: Hot chocolate
28     Year-End Party and Air Hockey Tournament